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1. Questions/Concerns regarding to proposed changes to Command Ships and Off Grid B... - in Ships and Modules [original thread]
I don't understand the angst behind off-grid-boosting in the slightest. Ban boosters from POS, and make people rely on probing to catch/kill T3s. If CCP feels the need to nerf the probe-ability of T3s, I completely understand. The reality i...
- by Steel Roamer - at 2013.04.11 19:02:00
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2. Daredevil questions... - in Ships and Modules [original thread]
Danny John-Peter wrote: Hanssollo wrote: Danny John-Peter wrote: Xerophthalmia wrote: Thanks for the replies. I like that you don't need faction modules to make this little monster work. As for the railgun DD. I've heard good things a...
- by Steel Roamer - at 2013.04.11 18:56:00
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3. Future Navy Aug - Armor Phantasm? - in Ships and Modules [original thread]
Eyana Starstruck wrote: By warping another phatasm and then making it a 2v2 situation... Your reading comprehension is so goddamn bad, that you yourself should feel bad for plaguing these forums with your posts.
- by Steel Roamer - at 2013.04.11 18:52:00
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4. Something I never quite understood about certain ship classes. - in Ships and Modules [original thread]
Only advantage that HACs have ATM over Pirate and Navy ships are the resists. Hopefully this changes.
- by Steel Roamer - at 2013.04.11 18:45:00
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5. Rifter Maximum DPS perfect skill - in Ships and Modules [original thread]
Why don't you figure this out yourself? Go download PYFA and do it yourself.
- by Steel Roamer - at 2013.04.11 18:40:00
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6. Better booster? - in Ships and Modules [original thread]
Goldensaver wrote: Steel Roamer wrote: Tsukino Stareine wrote: with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of command procs...
- by Steel Roamer - at 2013.04.09 23:20:00
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7. Better booster? - in Ships and Modules [original thread]
Tsukino Stareine wrote: Steel Roamer wrote: Tsukino Stareine wrote: with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of command ...
- by Steel Roamer - at 2013.04.09 22:48:00
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8. Better booster? - in Ships and Modules [original thread]
Tsukino Stareine wrote: with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of command procs, links and fitting mods) Most pilots wit...
- by Steel Roamer - at 2013.04.09 19:03:00
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9. Requesting all marauder set-ups - in Ships and Modules [original thread]
If you do not know exactly how they should be fit without a second thought... ... You probably shouldn't bother flying it.
- by Steel Roamer - at 2013.04.09 19:01:00
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10. Typhoon fleet issue insurance - in Ships and Modules [original thread]
I agree with OP. I buy shiney ships that cost alot to own. I prefer the faction versions because they are teh bestest in teh gaem like my rare level 45 dungeon dragon slaying sword of +45 Cat Summoning in WoW. But I want the best items in the g...
- by Steel Roamer - at 2013.03.26 18:57:00
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11. Heavy Missles Now Useless - in Ships and Modules [original thread]
Goldensaver wrote: sabre906 wrote: Taoist Dragon wrote: Oh no! They balanced HM to be comparable to other medium sized long ranger weapons! Whatever shall we do!!! Seriously HM did almost as much damage as other medium short ranged weap...
- by Steel Roamer - at 2013.02.26 23:40:00
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12. Heavy Missles Now Useless - in Ships and Modules [original thread]
Hannott Thanos wrote: Ohishi wrote: Hannott Thanos wrote: Ohishi wrote: This ship is only getting full DMG at 10km or 15km if you have a loki booster. It has a HUGE EM hole, and it is slow for a shield tanked ship. So why do HML need ...
- by Steel Roamer - at 2013.02.26 23:36:00
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13. What does the Phantasm even do? - in Ships and Modules [original thread]
goldiiee wrote: Storm Novah wrote: And the Mach nerf QQ begins... seriously tho they both need nerfs. The fact that its flown to the exclusion of 90% of other pirate battleships means that its way OP. That logic doesn't hold up, 99% of sh...
- by Steel Roamer - at 2013.02.26 23:35:00
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14. Heavy Missles Now Useless - in Ships and Modules [original thread]
Hannott Thanos wrote: Guess which other system get that amount of dps at that range. Not a single one, thats how many. Fit HAMs if you want more dps. You can still reach 45 km with HAMs. QQ more Lets name them. Arty Rail's Drones Beam ...
- by Steel Roamer - at 2013.02.26 20:11:00
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15. Heavy Missles Now Useless - in Ships and Modules [original thread]
chris elliot wrote: Hellen Kurvora wrote: Well in an effort to bring into balance two ships, they have made an entire weapon system useless and obsolete. I also find it hard to believe a drake was getting 400 dps with heavies. Even on paper...
- by Steel Roamer - at 2013.02.26 20:10:00
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16. What does the Phantasm even do? - in Ships and Modules [original thread]
kyrieee wrote: Storm Novah wrote: And the Mach nerf QQ begins... seriously tho they both need nerfs. The fact that its flown to the exclusion of 90% of other pirate battleships means that its way OP. That's laughable, vindicators and bhaa...
- by Steel Roamer - at 2013.02.26 20:04:00
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17. Shield Extenders need to be changed. - in Ships and Modules [original thread]
AGSeeker wrote: Paikis wrote: Nobody uses the Micro or Small shield extenders. Frigates get a medium, and anything cruiser and above uses large. I think that with the current buffs to active armour tanking, and presumably more on the way, ...
- by Steel Roamer - at 2013.02.26 19:42:00
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18. Heavy Missles Now Useless - in Ships and Modules [original thread]
I agree with OP. There is no reason to use Heavy Missiles whatsoever now. What people seem to forget is that Medium arties do more damage at further range than Pre-nerf HML's. But CCP won't nerf any Minmatar Ship. That requires thinking and no...
- by Steel Roamer - at 2013.02.26 19:40:00
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